One system for spatial presentation, recording, and production

This is our vision for where envi.Reality is headed. We're an early-stage startup getting our foot in the door. Here's what's live today, and what we're building toward.

Dithered illustration of a VR headset, view from inside the lenses

What's live, and what's next

Live now

Shared 3D sessions

Immersive rooms with visible avatars, slide & PDF sharing, 3D asset import, a shared whiteboard, and headmounted recording of your own view. It's also compatible with Shareplay.

In development

Virtual camera & livestream

A freely positionable virtual camera, 2D livestreaming from inside the shared space. This would open up users to the posibility of high quality content creation in a high fidelity virtual environment.

Long-term

Volumetric 3D recording & streaming

Full volumetric capture: people, objects, and entire scenes recorded spatially and experienced from any perspective. Our vision is similar to Ready Player One's rendition of recorded memories, for those in the know :D. This is where the bulk of our research efforts are concentrated.

Aside from our flagship, we're also committed to developing and publishing an assortment of apps for the Apple Vision Pro, as well as other headsets. We're passionate about spatial computing, and excited to leave our mark in this sphere.

Built for teaching, selling, and presenting in 3D

Target groupPrevious challengeBenefit through envi.Reality
Educators / tutorsIn-person teaching is location-bound; digital teaching is mostly 2D and loses gesture.Experience, explain, annotate, and record 3D content together.
Sales / consultingHigh-quality presentations require travel, samples, or a showroom.Present and examine products realistically, remotely, in 3D.
Culture / exhibitionsExhibits and spaces are location-bound; scale and atmosphere are lost digitally.Curate and archive exhibitions in photorealistic, spatial form.

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